Post Optimisation

3D models come in all sorts of colors and shapes to fit the intended use in the best way. To best match your project, our raw 3D scan data often has to be post-processed in a personalised manner.


Preparation of 3D scan data for manufacturing generally includes mesh clean up and improvement of the surface quality. In addition, we assist in optimizing your design with aesthetic or functional features, perforations, cuts, or patterns. 


There’s no magic button for converting a 3D scan data into a usable CAD file automatically. But our standardized workflow makes reverse engineering a straightforward and precise process.


Featureless, shiny, transparent, or easily-deformable materials can be challenging to 3D scan without generating noise and artifacts in geometry. Often it is necessary to perform a surface cleanup and bring the initial detail back. Any required shape modifications are also possible at this stage. 



Raw 3D scanned meshes can reach up to billions of polygons and gigabytes of data in size. While it provides a great amount of information, it is hardly usable in any medium. We are able to decimate original models to reach desired performance and maintain the core geometrical precision. Moreover, we offer an animation-ready retopology.


Photogrammetric capture in combination with professional digital camera equipment allows generating extreme resolution and quality textures. Apart from base color, we offer a full range of PBR (Physically Based Rendering) texture maps. They are ideal for rendering your objects in a dynamic environment and maintaining realistic and natural look.   



Nowadays, game engines became a to-go tool for development of majority of real-time digital experiences. However, each tool has its own unique way of handling and rendering 3D and texture data. No matter if you use Unity, Unreal, or Cry engine, we make sure that your models and materials are optimised for making best out of their capabilities.

rigsters unity base